What happens to global variables declared in a DLL?

In a Windows C++ DLL, all global objects (including static members of classes) will be constructed just before the calling of the DllMain with DLL_PROCESS_ATTACH, and they will be destroyed just after the call of the DllMain with DLL_PROCESS_DETACH. Now, you must consider three problems: 0 – Of course, global non-const objects are evil (but … Read more

Why/when is __declspec( dllimport ) not needed?

__declspec(dllimport) is a client-side MSVC attribute that can be specified for imported code and data. It isn’t required for code. It is an optimization; a client-side compiler hint that a function call isn’t direct but imported. The imported function pointer for a function named foo() will be __imp_foo. Without the hint, a thunk is created … Read more

What is dll hijacking?

The basics are simple. Windows has a search path for DLLs, much the same way it has a $PATH for finding executables. If you can figure out what DLLs an app requests without an absolute path (triggering this search process), you can then place your hostile DLL somewhere higher up the search path so it’ll … Read more

Using C++ Class DLL in C# Application

Simple way assuming class Foo: Create a C++/CLI project, call this FooWrapper. Make FooWrapper depend on the unmanaged dll (however you normally would). Create a managed class ManagedFoo which contains a single private instance field of type Foo*. provide public wrapping functions in ManagedFoo which forward on to the underlying instance field. Optionally (though recommended): … Read more

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