What happens when hash collision happens in Dictionary key?

Hash collisions are correctly handled by Dictionary<> – in that so long as an object implements GetHashCode() and Equals() correctly, the appropriate instance will be returned from the dictionary. First, you shouldn’t make any assumptions about how Dictionary<> works internally – that’s an implementation detail that is likely to change over time. Having said that…. … Read more

Find whether two triangles intersect or not

Visit this table of geometric intersection algorithms courtesy of realtimerendering.com, look at the entry for triangle/triangle intersections, and follow the references, for example to Christer Ericson, Real-Time Collision Detection, page 172. (A book which I recommend highly.) The basic idea is straightforward. If two triangles intersect, then either two edges of one triangle intersect the … Read more

circle-circle collision

Collision between circles is easy. Imagine there are two circles: C1 with center (x1,y1) and radius r1; C2 with center (x2,y2) and radius r2. Imagine there is a line running between those two center points. The distance from the center points to the edge of either circle is, by definition, equal to their respective radii. … Read more

How do I detect collision in pygame?

In PyGame, collision detection is done using pygame.Rect objects. The Rect object offers various methods for detecting collisions between objects. Even the collision between a rectangular and circular object such as a paddle and a ball can be detected by a collision between two rectangular objects, the paddle and the bounding rectangle of the ball. … Read more

Best algorithm for efficient collision detection between objects

Great question. You basically have a complex trade-off between: Speed of a complete collision detection phase Overhead of updating / maintaining the data structure as objects move around The bad news is that there is no “perfect” answer because of this – it will genuinely depend on lots of different factors unique to your situation. … Read more

Performing your own physics calculations for a collision in Sprite Kit

I’m trying to set up some elastic collisions using Sprite Kit I think you’re misunderstanding the physics in play here. An elastic collision is an oversimplification of a collision. In reality, no collision results in a perfect transfer of energy. I’ve explained the physics here in an answer to the related question you linked to. … Read more

Collision detection of huge number of circles

There are “spatial index” data-structures for storing your circles for quick comparison later; Quadtree, r-tree and kd-tree are examples. Solution 1 seems to be a spatial index, and solution 2 would benefit from a spatial index every time you recalculate your pairs. To complicate matters, your objects are moving – they have velocity. It is … Read more

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