Modifying vertex properties in a Boost::Graph

Bundled properties are straightforward to use:

using namespace boost;

struct vertex_info { 
    std::string whatever; 
    int othervalue; 
    std::vector<int> some_values; 
};

typedef adjacency_list<vecS, vecS, undirectedS, vertex_info> graph_t;

graph_t g(n);

g[0].whatever = "Vertex 0";

[...]

and so on.

Please also refer to the docs.

The other type of vertex property that are very useful are external properties. You can declare std::vectors of the appropriate size and use them as properties.

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