You can do it by having your function f return a functor, i.e., an object that implements operator(). Here is one way to do it:
struct sum
{
double val;
sum(double a) : val(a) {}
sum operator()(double a) { return val + a; }
operator double() const { return val; }
};
sum f(double a)
{
return a;
}
Example
Link
int main()
{
std::cout << f(1)(2)(3)(4) << std::endl;
}
Template version
You can even write a templated version that will let the compiler deduce the type. Try it here.
template <class T>
struct sum
{
T val;
sum(T a) : val(a) {}
template <class T2>
auto operator()(T2 a) -> sum<decltype(val + a)> { return val + a; }
operator T() const { return val; }
};
template <class T>
sum<T> f(T a)
{
return a;
}
Example
In this example, T will ultimately resolve to double:
std::cout << f(1)(2.5)(3.1f)(4) << std::endl;