How to get smart tabs (“indent with tabs, align with spaces”) behavior in Xcode?
In Xcode > Preferences (⌘,): If I understand your question correctly, this should do it for you.
In Xcode > Preferences (⌘,): If I understand your question correctly, this should do it for you.
sudo <Xcode>/Library/uninstall-devtools –mode=all where <Xcode> is the path to the Developer folder (the one with ‘Xcode 3.2.5’ in it) This won’t affect the ‘Xcode 4.0.2’ installation since it’s in a completely different folder.
I solved my problem, it’s “very simple” :] On the simulator, you must choose a new device from Hardware > Devices. The new instance will starts. Then, choose your model on Xcode. Here is the solution.
This will make your head explode. Since xcode now offers @3x and carplay icons in the asset catalog, I filled everything out with the appropriate sized icons. Turns out my problem was solved by REMOVING the carplay icon and just leaving its spot blank.
Ok, this is embarrassing. I was in a ‘focus’ mode and could only add editors after I had ‘hidden focus’. There are a few ways to do this: View > Editor > Hide Focus Tap the ‘arrows pointing at each other’ icon in the top left of the editor toolbar ^⇧⌘↩︎ ps. I was seriously … Read more
Using named suites like in this answer worked well for me. Removing the user defaults used for testing could also be done in func tearDown(). class MyTest : XCTestCase { var userDefaults: UserDefaults? let userDefaultsSuiteName = “TestDefaults” override func setUp() { super.setUp() UserDefaults().removePersistentDomain(forName: userDefaultsSuiteName) userDefaults = UserDefaults(suiteName: userDefaultsSuiteName) } }
Eclipse GDB MacOSX Mavericks [closed]
In case this helps someone, here’s a project template that works with Xcode 12.4: <key>Nodes</key> <array> <string>ViewController.swift:comments</string> <string>ViewController.swift:imports:importCocoa</string> <string>ViewController.swift:implementation(___FILEBASENAME___: UIViewController)</string> <string>ViewController.swift:implementation:methods:viewDidLoad(override func viewDidLoad(\))</string> <string>ViewController.swift:implementation:methods:viewDidLoad:super</string> <string>Info.plist:UIMainStoryboardFile</string> <string>Info.plist:UIApplicationSceneManifest:UISceneStoryboardFile</string> <string>Some/MainCoordinator.swift</string> <string>Some/Other/TestClass.swift</string> </array> <key>Definitions</key> <dict> <key>Some/MainCoordinator.swift</key> <dict> <key>Group</key> <array> <string>Some</string> </array> <key>Path</key> <string>MainCoordinator.swift</string> </dict> <key>Some/Other/TestClass.swift</key> <dict> <key>Group</key> <array> <string>Some</string> <string>Other</string> </array> <key>Path</key> <string>TestClass.swift</string> </dict> </dict> The group is Some. … Read more
There’s nothing you can do about this. It’s an Apple problem, but it’s probably harmless. Note: I’m not sure what other description could be given than what the warning says. It just means that the same class is defined in two modules. With Apple stuff, they’re often identical so it doesn’t matter which copy is … Read more
For Xcode 3.x, you can use the following: If you open up a terminal session and enter defaults write com.apple.Xcode XCCodeSenseFormattingOptions ‘{ “BlockSeparator” = “\n” ; }’ it will start new blocks of code on a new line. Note that you will have to restart XCode if you have it opened in order for the … Read more