What’s the difference between a single precision and double precision floating point operation?

Note: the Nintendo 64 does have a 64-bit processor, however: Many games took advantage of the chip’s 32-bit processing mode as the greater data precision available with 64-bit data types is not typically required by 3D games, as well as the fact that processing 64-bit data uses twice as much RAM, cache, and bandwidth, thereby … Read more

Why are floating point numbers inaccurate?

In most programming languages, floating point numbers are represented a lot like scientific notation: with an exponent and a mantissa (also called the significand). A very simple number, say 9.2, is actually this fraction: 5179139571476070 * 2 -49 Where the exponent is -49 and the mantissa is 5179139571476070. The reason it is impossible to represent … Read more

What is the rationale for all comparisons returning false for IEEE754 NaN values?

I was a member of the IEEE-754 committee, I’ll try to help clarify things a bit. First off, floating-point numbers are not real numbers, and floating-point arithmetic does not satisfy the axioms of real arithmetic. Trichotomy is not the only property of real arithmetic that does not hold for floats, nor even the most important. … Read more

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