Why does Resources.Load return null?

Resources.Load will search for a directory in Assets/Resources.

If you want to put it to Sprites directory then put it inside Resources (ex. Assets/Resources/Sprites).

Then you can just load it like this:

Sprite myFruit = Resources.Load <Sprite> ("Sprites/Graphics_3");

Also make sure that you’ve set your image type to Sprite in the inspector.

If you want to load multiple sprites, use this:

Sprite[] myFruit = Resources.LoadAll <Sprite> ("Sprites/Graphics_3");  

See this for more details.

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