Since Android Studio uses the new Gradle-based build system, you should be putting assets/ inside of the source sets (e.g., src/main/assets/).
In a typical Android Studio project, you will have an app/ module, with a main/ sourceset (app/src/main/ off of the project root), and so your primary assets would go in app/src/main/assets/. However:
-
If you need assets specific to a build type, such as
debugversusrelease, you can create sourcesets for those roles (e.g,.app/src/release/assets/) -
Your product flavors can also have sourcesets with assets (e.g.,
app/src/googleplay/assets/) -
Your instrumentation tests can have an
androidTestsourceset with custom assets (e.g.,app/src/androidTest/assets/), though be sure to ask theInstrumentationRegistryforgetContext(), notgetTargetContext(), to access those assets
Also, a quick reminder: assets are read-only at runtime. Use internal storage, external storage, or the Storage Access Framework for read/write content.