I appreciate I’m pretty late to the party here, but I’ve got a solution for IE9 that’s a little different.
(function() {
var temp_log = [];
function log() {
if (console && console.log) {
for (var i = 0; i < temp_log.length; i++) {
console.log.call(window, temp_log[i]);
}
console.log.call(window, arguments);
} else {
temp_log.push(arguments);
}
}
})();
Basically instead of console.log you use log. If console.log exists then it works as normal, otherwise it stores log entries in an array and outputs them on the next log where the console is available.
It would be nice if it pushed the data as soon as the console is available, but this is less expensive than setting up a custom setInterval listener.
Updated function (1 October 2012)
I’ve updated this script for my own use and thought I’d share it. It has a few worthy improvements:
- use
console.log()like normal, i.e. no longer need to use non-standardlog() - supports multiple arguments, e.g.
console.log('foo', 'bar') - you can also use
console.error,console.warnandconsole.info(though outputs them asconsole.log) - script checks for native
consoleevery 1000ms and outputs the buffer when found
I think with these improvements, this has become a pretty solid shim for IE9. Check out the GitHub repo here.
if (!window.console) (function() {
var __console, Console;
Console = function() {
var check = setInterval(function() {
var f;
if (window.console && console.log && !console.__buffer) {
clearInterval(check);
f = (Function.prototype.bind) ? Function.prototype.bind.call(console.log, console) : console.log;
for (var i = 0; i < __console.__buffer.length; i++) f.apply(console, __console.__buffer[i]);
}
}, 1000);
function log() {
this.__buffer.push(arguments);
}
this.log = log;
this.error = log;
this.warn = log;
this.info = log;
this.__buffer = [];
};
__console = window.console = new Console();
})();