Understanding the Send trait

Sync allows an object to to be used by two threads A and B at the same time. This is trivial for non-mutable objects, but mutations need to be synchronized (performed in sequence with the same order being seen by all threads). This is often done using a Mutex or RwLock which allows one thread to proceed while others must wait. By enforcing a shared order of changes, these types can turn a non-Sync object into a Sync object. Another mechanism for making objects Sync is to use atomic types, which are essentially Sync primitives.

Send allows an object to be used by two threads A and B at different times. Thread A can create and use an object, then send it to thread B, so thread B can use the object while thread A cannot. The Rust ownership model can be used to enforce this non-overlapping use. Hence the ownership model is an important part of Rust’s Send thread safety, and may be the reason that Send is less intuitive than Sync when comparing with other languages.

Using the above definitions, it should be apparent why there are few examples of types that are Sync but not Send. If an object can be used safely by two threads at the same time (Sync) then it can be used safely by two threads at different times (Send). Hence, Sync usually implies Send. Any exception probably relates to Send‘s transfer of ownership between threads, which affects which thread runs the Drop handler and deallocates the value.

Most objects can be used safely by different threads if the uses can be guaranteed to be at different times. Hence, most types are Send.

Rc is an exception. It does not implement Send. Rc allows data to have multiple owners. If one owner in thread A could send the Rc to another thread, giving ownership to thread B, there could be other owners in thread A that can still use the object. Since the reference count is modified non-atomically, the value of the count on the two threads may get out of sync and one thread may drop the pointed-at value while there are owners in the other thread.

Arc is an Rc that uses an atomic type for the reference count. Hence it can be used by multiple threads without the count getting out of sync. If the data that the Arc points to is Sync, the entire object is Sync. If the data is not Sync (e.g. a mutable type), it can be made Sync using a Mutex. Hence the proliferation of Arc<Mutex<T>> types in multithreaded Rust code.

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