Interface Builder appears blurry on retina display in Xcode 6.3
I submitted this as a bug report, and Apple responded by saying that it is the desired appearance. They did not give an explanation, that was all they said.
I submitted this as a bug report, and Apple responded by saying that it is the desired appearance. They did not give an explanation, that was all they said.
Seems like the problem is when you have an old project with some subprojects under source control while the main one is not. I have removed from Xcode Preferences source control completely, and it seems did the trick – now archiving works. To remove your project from Source Control press command+, (or select Preferences from … Read more
It looks like turning on: Allow Non-modular Includes In Framework Modules solved this issue for me.
I’m not sure exactly why the compiler is throwing the error, however I do see a difference in the default Swift version of those same methods. Perhaps you could replace the function declaration with those created with a normal Swift project: 1 func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool 2 func application(application: UIApplication, … Read more
Setting Whole Module Optimization to Yes is a workaround in my project. In my case, the project has 5 modules, named here A, B, C, D and E, where the dependency is diagramed A -> B -> C -> D, and each of A to D refers E. With Xcode 6.3 and 6.3.1, it is … Read more
Select your project settings and go to “TARGETS”. Click on your Watch Kit App, select Build Settings. For the key “iOS Deployment Target” you should find “iOS 8.3”. For some reason Xcode 6.3 Beta 4 wants to have this on “iOS 8.2” for “Debug” and “Release”. Now your project should build as expected. This is … Read more
I’ve already suggested an edit for a more accurate description. It only happens when your project contains a custom font. It’ll freeze just by visiting any Storyboard/XIB that contains an IBDesignable custom view, not even referencing to that font in your Storyboard/XIB. My workaround is to use have an older version of Xcode also installed … Read more
You have to add public access attribute to your classes, methods and properties in source folder to make them accessible from main playground file as they treated as separate module by compiler