Swift addsubview and remove it

Thanks for help. This is the solution: I created the subview and i add a gesture to remove it @IBAction func infoView(sender: UIButton) { var testView: UIView = UIView(frame: CGRectMake(0, 0, 320, 568)) testView.backgroundColor = UIColor.blueColor() testView.alpha = 0.5 testView.tag = 100 testView.userInteractionEnabled = true self.view.addSubview(testView) let aSelector : Selector = “removeSubview” let tapGesture = … Read more

Check if a subview is in a view

You are probably looking for UIView’s -(BOOL)isDescendantOfView:(UIView *)view; taken in UIView class reference. Return Value YES if the receiver is an immediate or distant subview of view or if view is the receiver itself; otherwise NO. You will end up with a code like : Objective-C – (IBAction)showPopup:(id)sender { if(![self.myView isDescendantOfView:self.view]) { [self.view addSubview:self.myView]; } … Read more

How to create a UIView bounce animation?

A simpler alternative to UIDynamicAnimator in iOS 7 is Spring Animation (a new and powerful UIView block animation), which can give you nice bouncing effect with damping and velocity: Objective C [UIView animateWithDuration:duration delay:delay usingSpringWithDamping:damping initialSpringVelocity:velocity options:options animations:^{ //Animations } completion:^(BOOL finished) { //Completion Block }]; Swift UIView.animateWithDuration(duration, delay: delay, usingSpringWithDamping: damping, initialSpringVelocity: velocity, options: … Read more

Interaction beyond bounds of UIView

Yes. You can override the hitTest:withEvent: method to return a view for a larger set of points than that view contains. See the UIView Class Reference. Edit: Example: – (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { CGFloat radius = 100.0; CGRect frame = CGRectMake(-radius, -radius, self.frame.size.width + radius, self.frame.size.height + radius); if (CGRectContainsPoint(frame, point)) { return self; … Read more

Correct way to load a Nib for a UIView subclass

MyViewClass *myViewObject = [[[NSBundle mainBundle] loadNibNamed:@”MyViewClassNib” owner:self options:nil] objectAtIndex:0] I’m using this to initialise the reusable custom views I have. Note that you can use “firstObject” at the end there, it’s a little cleaner. “firstObject” is a handy method for NSArray and NSMutableArray. Here’s a typical example, of loading a xib to use as a … Read more

Avoid animation of UICollectionView after reloadItemsAtIndexPaths

It’s worth noting that if you’re targeting iOS 7 and above, you can use the new UIView method performWithoutAnimation:. I suspect that under the hood this is doing much the same as the other answers here (temporarily disabling UIView animations / Core Animation actions), but the syntax is nice and clean. So for this question … Read more

What is the relationship between UIView’s setNeedsLayout, layoutIfNeeded and layoutSubviews?

I’m still trying to figure this out myself, so take this with some skepticism and forgive me if it contains errors. setNeedsLayout is an easy one: it just sets a flag somewhere in the UIView that marks it as needing layout. That will force layoutSubviews to be called on the view before the next redraw … Read more

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