How to load GIF image in Swift?

Load GIF image Swift : ## Reference. #1 : Copy the swift file from This Link : #2 : Load GIF image Using Name let jeremyGif = UIImage.gifImageWithName(“funny”) let imageView = UIImageView(image: jeremyGif) imageView.frame = CGRect(x: 20.0, y: 50.0, width: self.view.frame.size.width – 40, height: 150.0) view.addSubview(imageView) #3 : Load GIF image Using Data let imageData … Read more

Click Event on UIImageView programmatically in ios

SWIFT 5 let preArrowImage : UIImageView // also give it frame let singleTap = UITapGestureRecognizer(target: self, action: #selector(tapDetected)) preArrowImage.isUserInteractionEnabled = true preArrowImage.addGestureRecognizer(singleTap) //Action func tapDetected() { print(“Imageview Clicked”) } Objective-c UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapDetected)]; singleTap.numberOfTapsRequired = 1; [preArrowImage setUserInteractionEnabled:YES]; [preArrowImage addGestureRecognizer:singleTap]; -(void)tapDetected{ NSLog(@”single Tap on imageview”); }

Save An Image To Application Documents Folder From UIView On IOS

It’s all good, man. Don’t harm yourself or others. You probably don’t want to store these images in Core Data, since that can impact performance if the data set grows too large. Better to write the images to files. NSData *pngData = UIImagePNGRepresentation(image); This pulls out PNG data of the image you’ve captured. From here, … Read more

How do you create a UIImage View Programmatically – Swift

First you create a UIImage from your image file, then create a UIImageView from that: let imageName = “yourImage.png” let image = UIImage(named: imageName) let imageView = UIImageView(image: image!) Finally you’ll need to give imageView a frame and add it your view for it to be visible: imageView.frame = CGRect(x: 0, y: 0, width: 100, … Read more

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