Setting the source IP for a UDP socket

Nikolai, using a separate socket and bind(2) for each address or messing with routing tables is often not a feasible option e.g. with dynamic addresses. A single IP_ADDRANY-bound UDP server should be able to appear to respond on the same dynamically-assigned IP address a packet is received on. Luckily, there is another way. Depending on … Read more

Size of empty UDP and TCP packet?

TCP: Size of Ethernet frame – 24 Bytes Size of IPv4 Header (without any options) – 20 bytes Size of TCP Header (without any options) – 20 Bytes Total size of an Ethernet Frame carrying an IP Packet with an empty TCP Segment – 24 + 20 + 20 = 64 bytes UDP: Size of … Read more

Strange behaviour of netcat with UDP

When nc is listening to a UDP socket, it ‘locks on’ to the source port and source IP of the first packet it receives. Check out this trace: socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 3 setsockopt(3, SOL_SOCKET, SO_REUSEADDR, [1], 4) = 0 bind(3, {sa_family=AF_INET, sin_port=htons(10000), sin_addr=inet_addr(“127.0.0.1”)}, 16) = 0 recvfrom(3, “f\n”, 2048, MSG_PEEK, {sa_family=AF_INET, sin_port=htons(52832), sin_addr=inet_addr(“127.0.0.1”)}, [16]) … Read more

How to UDP Broadcast with C in Linux?

In many IP stack, such as Linux, this code does not work. Your socket must have broadcast permissions. Try this: bcast_sock = socket(AF_INET, SOCK_DGRAM, 0); int broadcastEnable=1; int ret=setsockopt(bcast_sock, SOL_SOCKET, SO_BROADCAST, &broadcastEnable, sizeof(broadcastEnable)); /* Add other code, sockaddr, sendto() etc. */

How to do Network discovery using UDP broadcast

It’s very simple to make same thing in C# Server: var Server = new UdpClient(8888); var ResponseData = Encoding.ASCII.GetBytes(“SomeResponseData”); while (true) { var ClientEp = new IPEndPoint(IPAddress.Any, 0); var ClientRequestData = Server.Receive(ref ClientEp); var ClientRequest = Encoding.ASCII.GetString(ClientRequestData); Console.WriteLine(“Recived {0} from {1}, sending response”, ClientRequest, ClientEp.Address.ToString()); Server.Send(ResponseData, ResponseData.Length, ClientEp); } Client: var Client = new UdpClient(); … Read more

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