`pointermove` event not working with touch. Why not?

On the MDN documentation page about pointermove, there’s this line: The pointermove event is fired when a pointer changes coordinates, and the pointer has not been canceled by a browser touch-action. source, emphasis mine After a short period of time, the (mobile) browser will claim the pointermove event for “native” behavior like panning the page. … Read more

How to programmatically trigger the touch event in android?

// Obtain MotionEvent object long downTime = SystemClock.uptimeMillis(); long eventTime = SystemClock.uptimeMillis() + 100; float x = 0.0f; float y = 0.0f; // List of meta states found here: developer.android.com/reference/android/view/KeyEvent.html#getMetaState() int metaState = 0; MotionEvent motionEvent = MotionEvent.obtain( downTime, eventTime, MotionEvent.ACTION_UP, x, y, metaState ); // Dispatch touch event to view view.dispatchTouchEvent(motionEvent);

How do I detect if an SKSpriteNode has been touched

First set the name property of the SKSpriteNode to a string. pineapple.name = “pineapple” pineapple.userInteractionEnabled = false then in touchesBegan function in the Scene override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { let touch:UITouch = touches.anyObject()! as UITouch let positionInScene = touch.locationInNode(self) let touchedNode = self.nodeAtPoint(positionInScene) if let name = touchedNode.name { if name == … Read more

How can a service listen for touch gestures/events?

I had this same problem and I’ve finally figured it out! Thanks to this post: Creating a system overlay window (always on top). You need to use an alert window instead of an overlay (and this also means you can use it in Andoid ICS): WindowManager.LayoutParams params = new WindowManager.LayoutParams( WindowManager.LayoutParams.TYPE_SYSTEM_ALERT, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE|WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL|WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH, PixelFormat.TRANSLUCENT); Then just … Read more

Detecting Pan Gesture End

Pan gesture end event can be detected by checking its state with UIGestureRecognizerStateEnded. Check with the below code . -(void) panAnim:(UIPanGestureRecognizer*) gestureRecognizer { if(gestureRecognizer.state == UIGestureRecognizerStateEnded) { //All fingers are lifted. } } From Apple documentation A panning gesture is continuous. It begins (UIGestureRecognizerStateBegan) when the minimum number of fingers allowed (minimumNumberOfTouches) has moved enough … Read more

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