WebSockets ping/pong, why not TCP keepalive?

The problems with TCP keepalive are: It is off by default. It operates at two-hour intervals by default, instead of on-demand as the Ping/Pong protocol provides. It operates between proxies rather than end to end. As pointed out by @DavidSchwartz, it operates between TCP stacks, not between the applications so therefore it doesn’t tell us … Read more

TCP vs UDP on video stream

Drawbacks of using TCP for live video: As you mentioned, TCP buffers the unacknowledged segments for every client. In some cases this is undesirable, such as TCP streaming for very popular live events: your list of simultaneous clients (and buffering requirements) are large in this case. Pre-recorded video-casts typically don’t have as much of a … Read more

HTTP vs TCP/IP, send data to a web server

In Short: TCP is a transport-layer protocol, and HTTP is an application-layer protocol that runs over TCP. Detail:To understand the difference (and a lot of other networking topics), you need to understand the idea of a layered networking model. Essentially, there are different protocols that let a computer talk at different distances and different layers … Read more

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