How to cheaply assign C-style array to std::vector?

The current std::vector doesn’t provide any capability or interface to take ownership of previously allocated storage. Presumably it would be too easy to pass a stack address in by accident, allowing more problems than it solved. If you want to avoid copying into a vector, you’ll either need to use vectors through your entire call … Read more

std::vector as a template function argument

The right way for a template function to accept any std::vector by const& is: template<typename T, typename A> void some_func( std::vector<T,A> const& vec ) { } the second argument is the “allocator”, and in some advanced usage of std::vector it will not be the default one. If you just accept std::vector<T>, your some_func will reject … Read more

Why does reallocating a vector copy instead of moving the elements? [duplicate]

The short answer is that I think @BenVoigt is basically correct. In the description of reserve (§23.3.6.3/2), it says: If an exception is thrown other than by the move constructor of a non-CopyInsertable type, there are no effects. [And the description of resize in §23.3.6.3/12 requires the same.] This means that if T is CopyInsertable, … Read more

std::vector of std::vectors contiguity

No. The elements of a vector are stored in a dynamically allocated block of memory; otherwise, the capacity of the vector could not increase. The vector object just holds a pointer to that block. The requirement that the elements be stored sequentially applies only to the elements themselves, and not to any dynamically allocated members … Read more

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