SKSpriteNode – create a round corner node?

To get a rounded corner node you can use 2 approaches, each of them requires use of SKShapeNode. First way is to use SKShapeNode and set its path to be a rounded rectangle like this: SKShapeNode* tile = [SKShapeNode node]; [tile setPath:CGPathCreateWithRoundedRect(CGRectMake(-15, -15, 30, 30), 4, 4, nil)]; tile.strokeColor = tile.fillColor = [UIColor colorWithRed:0.0/255.0 green:128.0/255.0 … Read more

Making a SKScene’s background transparent not working… is this a bug?

In iOS 8, you can set the scene’s SKView to allow transparency and set the scene’s background color to have transparency. Then views behind the SKView will be seen. UIView *parentView = …; [parentView addSubview:backgroundView]; [parentView addSubview:skViewWithScene]; skViewWithScene.allowsTransparency = YES; scene.backgroundColor = [UIColor clearColor]; [skViewWithScene presentScene:scene];

How to add particle effects to an iOS App that is not a game using iOS 7 SpriteKit Particle?

Create a SKScene in your UIView to add a SKEmitterNode particle effect. One way of doing this: 1.In storyboard (or programatically if you prefer) add a View object on top of the existing View and resize it to your needs. 2.Change the class of the new view to SKView 3.In your view controller .h file … Read more

How to create the effect of a circular object entering and separating from a thick substance

You are looking for a fluid simulator This is indeed possible with modern hardware. Let’s have a look at what we are going to build here. Components In order to achieve that we’ll need to create several molecules having a physics body and a blurred image use a Shader to apply a common color to … Read more

Performing your own physics calculations for a collision in Sprite Kit

I’m trying to set up some elastic collisions using Sprite Kit I think you’re misunderstanding the physics in play here. An elastic collision is an oversimplification of a collision. In reality, no collision results in a perfect transfer of energy. I’ve explained the physics here in an answer to the related question you linked to. … Read more

How to draw a line in Sprite-kit

Using SKShapeNode you can draw line or any shape. SKShapeNode *yourline = [SKShapeNode node]; CGMutablePathRef pathToDraw = CGPathCreateMutable(); CGPathMoveToPoint(pathToDraw, NULL, 100.0, 100.0); CGPathAddLineToPoint(pathToDraw, NULL, 50.0, 50.0); yourline.path = pathToDraw; [yourline setStrokeColor:[SKColor redColor]]; [self addChild:yourline]; Equivalent for Swift 4: var yourline = SKShapeNode() var pathToDraw = CGMutablePath() pathToDraw.move(to: CGPoint(x: 100.0, y: 100.0)) pathToDraw.addLine(to: CGPoint(x: 50.0, y: … Read more

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)