Rotate Text as Headers in a table (cross browser) [closed]
Rotate Text as Headers in a table (cross browser) [closed]
Rotate Text as Headers in a table (cross browser) [closed]
you need to set the size of the element and specify the transform-origin property -webkit-transform-origin: 50% 50%; -moz-transform-origin: 50% 50%; -o-transform-origin: 50% 50%; transform-origin: 50% 50%; width: 256px; height: 256px; Example fiddle : http://jsfiddle.net/RbXRM/3/
The trouble looks like the image isn’t square and the browser adjusts as such. After rotation ensure the dimensions are retained by changing the image margin. .imagetest img { transform: rotate(270deg); … margin: 10px 0px; } The amount will depend on the difference in height x width of the image. You may also need to … Read more
You could use transform-origin. It defines the point to rotate around from the upper left corner of the element. transform-origin: 0% 0% This would rotate around the upper left corner. For other options look here: https://developer.mozilla.org/en-US/docs/Web/CSS/transform-origin for the safer side if this link not available then here are a couple of more options transform-origin: center; … Read more
I know this is 2 years old, but I’ve recently been looking around for the same problem and I don’t see an elegant solution without ifs posted in here, so here it goes: shortest_angle=((((end – start) % 360) + 540) % 360) – 180; return shortest_angle * amount; that’s it ps: of course, % is … Read more
Improvements of the class: angle returned is total since rotation has begun removing unnecessary functions simplification get position of first pointer only after second pointer is down public class RotationGestureDetector { private static final int INVALID_POINTER_ID = -1; private float fX, fY, sX, sY; private int ptrID1, ptrID2; private float mAngle; private OnRotationGestureListener mListener; public … Read more
Use modulo arithmetic: this.orientation += degrees; this.orientation = this.orientation % 360; if (this.orientation < 0) { this.orientation += 360; }
I really like this question. I also find the rotation animation jarring for some interfaces. Here’s how I would implement what you have pictured. A simple @interface will be just fine. Note: I am using ARC. #import <UIKit/UIKit.h> @interface ControllerWithRotatingButtons : UIViewController @property (strong, nonatomic) IBOutlet UIButton *buttonA; @property (strong, nonatomic) IBOutlet UIButton *buttonB; @property … Read more
Your rotateImageView function should work just fine, however there are some things that needs to be changed in your rotation calculations. //This is where we choose to point it float direction = azimuth + LocationObj.bearingTo( destinationObj ); rotateImageView( arrow, R.drawable.arrow, direction ); The problem is that bearingTo will give you a range from -180 to … Read more
If your ViewController is a child of a UINavigationController or UITabBarController, then it is the parent that is your problem. You might need to subclass that parent view controller, just overriding those InterfaceOrientation methods as you’ve shown in your question EDIT: Example for portrait only TabBarController @interface MyTabBarController : UITabBarController { } @end @implementation MyTabBarController … Read more