How do the protocols of real time strategy games such as Starcraft and Age of Empires look? [closed]
I can go into a lot of detail about this but first, go read “1500 archers” http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php and this will answer many of your questions. Here’s a summary: First, most games use UDP due to the real-time nature of the game. THe game loop looks something like this: read network data do client-side predictions and … Read more