Is glm::ortho() actually wrong?
It doesn’t appear that it should be broken from the source code (v 0.9.3.4) template <typename valType> GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho ( valType const & left, valType const & right, valType const & bottom, valType const & top, valType const & zNear, valType const & zFar ) { detail::tmat4x4<valType> Result(1); Result[0][0] = valType(2) / (right – … Read more