Does Typescript have Operator Overloading?
No it does not exist. It is very unlikely that it will exist unless there is a clear Spec on how it might be implemented in Pure JavaScript.
No it does not exist. It is very unlikely that it will exist unless there is a clear Spec on how it might be implemented in Pure JavaScript.
Name lookup must occur first. In this case for the name operator++. [basic.lookup] (emphasis mine) 1 The name lookup rules apply uniformly to all names (including typedef-names ([dcl.typedef]), namespace-names ([basic.namespace]), and class-names ([class.name])) wherever the grammar allows such names in the context discussed by a particular rule. Name lookup associates the use of a name … Read more
Nice question, the surprising thing about the code above is that println “${‘test’}”.equals(‘test’) returns false. The other line of code returns the expected result, so let’s forget about that. Summary “${‘test’}”.equals(‘test’) The object that equals is called on is of type GStringImpl whereas ‘test’ is of type String, so they are not considered equal. But … Read more
The overload of operator == that works on two std::vectors will compare the vector sizes and return false if those are different; if not, it will compare the contents of the vector element-by-element. If operator == is defined for the vector’s element type, then the comparison of vectors through operator == is valid and meaningful. … Read more
Note that: Builtin operators && and || perform short-circuit evaluation (do not evaluate the second operand if the result is known after evaluating the first), but overloaded operators behave like regular function calls and always evaluate both operands. … Because the short-circuiting properties of operator&& and operator|| do not apply to overloads, and because types … Read more
std::endl is a function and std::cout utilizes it by implementing operator<< to take a function pointer with the same signature as std::endl. In there, it calls the function, and forwards the return value. Here is a code example: #include <iostream> struct MyStream { template <typename T> MyStream& operator<<(const T& x) { std::cout << x; return … Read more
I seem to remember something like a smart pointer class which overrode operator& because it wanted to return the address of the contained pointer rather than the address of the smart pointer object. Can’t remember where I saw it or whether it seemed like a good idea at the time. Aha, remembered: Microsoft’s CComPtr. Edit: … Read more
This is quite an old question and as a consequence all answers here are obsolete. C++11 allows a more elegant and efficient solution: bool operator <(const MyStruct& x, const MyStruct& y) { return std::tie(x.a, x.b, x.c) < std::tie(y.a, y.b, y.c); } Why is this better than using boost::make_tuple? Because make_tuple will create copies of all … Read more
Part I This C++ FAQ entry explained why one might want to overload new and delete operators for one’s own class. This present FAQ tries to explain how one does so in a standard-conforming way. Implementing a custom new operator The C++ standard (ยง18.4.1.1) defines operator new as: void* operator new (std::size_t size) throw (std::bad_alloc); … Read more
If you are using PHP5 (and you should be), take a look at the SPL ArrayObject classes. The documentation isn’t too good, but I think if you extend ArrayObject, you’d have your “fake” array. EDIT: Here’s my quick example; I’m afraid I don’t have a valuable use case though: class a extends ArrayObject { public … Read more