OpenGL vs OpenGL ES 2.0 – Can an OpenGL Application Be Easily Ported?
It’s been about three years since I was last doing any ES work, so I may be out of date or simply remembering some stuff incorrectly. No, targeting OpenGL for desktop does not equal targeting OpenGL ES, because ES is a subset. ES does not implement immediate mode functions (glBegin()/glEnd(), glVertex*(), …) Vertex arrays are … Read more