What are the differences between OpenGL ES 2.0 and OpenGL ES 3.0

Overall the changes increase flexibility with bigger buffers, more formats, more uniforms, etc. Additional features such as instanced rendering, pixel buffer objects, and occlusion queries, provide opportunities for optimization. Depending on your platform it could be revolutionary, however many of the key features were already extensions on platforms such as iOS. For my work personally, … Read more

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