Learning modern OpenGL

So… currently we have OpenGL 4.2 out, which as I read somewhere requires dx11 hardware (what does it mean?) and set of ‘side’ libraries, to for example create window. DX11 hardware is… hardware that has “supports DirectX 11” written on the side of the box. I’m not sure what it is you’re asking here; are … Read more

What is state-of-the-art for text rendering in OpenGL as of version 4.1? [closed]

Rendering outlines, unless you render only a dozen characters total, remains a “no go” due to the number of vertices needed per character to approximate curvature. Though there have been approaches to evaluate bezier curves in the pixel shader instead, these suffer from not being easily antialiased, which is trivial using a distance-map-textured quad, and … Read more

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