OpenGL: layout qualifier?

You’re right, the vertex shader is executed for each vertex. A vertex is composed by of or several attributes (positions, normals, texture coordinates etc.). On the CPU side when you create your VAO, you describe each attribute by saying “this data in this buffer will be attribute 0, the data next to it will be … Read more

Why does glGetString(GL_VERSION) return null / zero instead of the OpenGL version?

glutInit() doesn’t create a GL context or make one current. You need a current GL context for glewInit() and glGetString() to work. Try this: #include <GL/glew.h> #include <GL/glut.h> #include <cstdio> int main(int argc, char **argv) { glutInit(&argc, argv); glutCreateWindow(“GLUT”); glewInit(); printf(“OpenGL version supported by this platform (%s): \n”, glGetString(GL_VERSION)); }

Is glm::ortho() actually wrong?

It doesn’t appear that it should be broken from the source code (v 0.9.3.4) template <typename valType> GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho ( valType const & left, valType const & right, valType const & bottom, valType const & top, valType const & zNear, valType const & zFar ) { detail::tmat4x4<valType> Result(1); Result[0][0] = valType(2) / (right – … Read more

In What Order Should I Send My Vertices To OpenGL for Culling

By default? In counter-clockwise order. Consider a triangle facing the camera: A |\ | \ | \ B—C A->B->C would be front facing (counter-clockwise order), A->C->B would be rear-facing (clockwise order). You can change which way OpenGL considers “front facing” via glFrontFace(): The projection of a polygon to window coordinates is said to have clockwise … Read more

Qt3D: How to render a mesh in wireframe mode using Qt C++?

The OP is interested on write a shader program, so its necessary to write OpenGL in Qt, right? Like in https://doc.qt.io/qt-5/qtgui-openglwindow-example.html and https://doc.qt.io/qt-5/qtopengl-hellogl2-example.htm. There is a simple shader example on https://doc.qt.io/qt-5/qopenglshaderprogram.html program.addShaderFromSourceCode(QOpenGLShader::Vertex, “attribute highp vec4 vertex;\n” “uniform highp mat4 matrix;\n” “void main(void)\n” “{\n” ” gl_Position = matrix * vertex;\n” “}”); program.addShaderFromSourceCode(QOpenGLShader::Fragment, “uniform mediump vec4 color;\n” … Read more

Current state and solutions for OpenGL over Windows Remote [closed]

According to this article it seems that now RDP handles newer versions of Direct3D and OpenGL on Windows 10 and Windows Server 2016, but by default it is disabled by Group Policy. I suppose that for performance reasons, using a hardware graphics card is disabled, and RDP uses a software-emulated graphics card driver that provides … Read more

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)