What exactly is an ‘aligned pointer’?

It means that the address being pointed at is evenly divisible by some factor. Sometimes the term “natural alignment” is used, which generally means that objects having natural alignment need to be placed at addresses that are evenly divisble by the object’s size. Alignment is somestimes very important, since many hardware-related things place restrictions on … Read more

Why is std::aligned_storage to be deprecated in C++23 and what to use instead?

Here are three excerpts from P1413R3: Background aligned_* are harmful to codebases and should not be used. At a high level: Using aligned_* invokes undefined behavior (The types cannot provide storage.) The guarantees are incorrect (The standard only requires that the type be at least as large as requested but does not put an upper … Read more

How is a vector’s data aligned?

C++ standard requires allocation functions (malloc() and operator new()) to allocate memory suitably aligned for any standard type. As these functions don’t receive the alignment requirement as an argument, in practice it means that the alignment for all allocations is the same, and is that of a standard type with the largest alignment requirement, which … Read more

How do I organize members in a struct to waste the least space on alignment?

(Don’t apply these rules without thinking. See ESR’s point about cache locality for members you use together. And in multi-threaded programs, beware false sharing of members written by different threads. Generally you don’t want per-thread data in a single struct at all for this reason, unless you’re doing it to control the separation with a … Read more

how does malloc understand alignment?

Alignment requirements are recursive: The alignment of any struct is simply the largest alignment of any of its members, and this is understood recursively. For example, and assuming that each fundamental type’s alignment equals its size (this is not always true in general), the struct X { int; char; double; } has the alignment of … Read more

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