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Tarik Billa

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marmalade

Native Android/iOS development vs Marmalade SDK [closed]

August 19, 2023 by Tarik

I have used Marmalade/Airplay for almost two years now in my indie game company. For me it’s a win because I’m just one programmer, and I can do virtually all my work in Windows using MS Dev Studio (which is my favorite dev environment by far) and because it shields me from having to deal … Read more

Categories android Tags airplay, android, cross-platform, ios, marmalade Leave a comment

2D cross-platform game engine for Android and iOS? [closed]

October 5, 2022 by Tarik

LibGDX is one of the best engines I’ve ever used, works on almost all platforms, and performs twice as fast as cocos2d-x in most tests I’ve done. You can use any JVM language you like. Here’s a 13 part tutorial in Java, and here’s a bunch using jruby. There’s a good skeletal animation tool that … Read more

Categories android Tags 2d, android, game-engine, ios, marmalade Leave a comment

Tarik Billa

Software Engineer
tarikbilla@gmail.com
+8801884414000
  • Reuse a hash in YAMLApril 17, 2024
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  • What is the difference between Unit, Integration, Regression and Acceptance Testing?April 16, 2024
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