What can cause glDrawArrays to generate a GL_INVALID_OPERATION error?

I figured out your problem: you are rendering to the same buffer that you’re sourcing your vertex data. glBindVertexArray(vaoPass2); I think you meant vaoPass1 From the spec: Buffers should not be bound or in use for both transform feedback and other purposes in the GL. Specifically, if a buffer object is simultaneously bound to a … Read more

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