Flutter: keyboard disappears immediately when editing my text fields
You have the following code in your build function: final formKey = GlobalKey<FormState>(); This is the problem. You have to either make it static or move to initState()
You have the following code in your build function: final formKey = GlobalKey<FormState>(); This is the problem. You have to either make it static or move to initState()
The events are for completely different purposes. Use keyup and keydown for identifying physical keys and keypress for identifying typed characters. The two are fundamentally different tasks with different events; don’t try to mix the two. In particular, keyCode on keypress events is usually redundant and shouldn’t be used (except in older IE, but see … Read more
Try this d/mystring It won’t delete the string itself.
Hope this help 🙂 UIToolbar* keyboardToolbar = [[UIToolbar alloc] init]; [keyboardToolbar sizeToFit]; UIBarButtonItem *flexBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil]; UIBarButtonItem *doneBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(yourTextViewDoneButtonPressed)]; keyboardToolbar.items = @[flexBarButton, doneBarButton]; self.yourTextView.inputAccessoryView = keyboardToolbar; and then add yourTextViewDoneButtonPressed method -(void)yourTextViewDoneButtonPressed { [self.yourTextView resignFirstResponder]; }
To move the view up, just change its center. First, keep the original one in a CGPoint property. – (void)viewDidLoad { … self.originalCenter = self.view.center; … } Then, change as needed when keyboard shows up: self.view.center = CGPointMake(self.originalCenter.x, /* new calculated y */); Finally, restore it when keyboard is hidden: self.view.center = self.originalCenter; Add animation … Read more
I am not sure that there is any out of box solution to make it works as you expect. However, you can achieve the specified behavior by using windowSoftInputMode = adjustNothing and setting focus listener to edit text, and scroll the scroll view, when edit text gets focus. If it is not clear how to … Read more
Looks like from some reason you are missing the readline package. Simply install it by typing pip install readline and it should behave as expected. Remember to type it as superuser if you’re not in venv.
Here you go. It’s a map of all the virtual key-codes on the US extended keyboard layout, from the old Inside Macintosh: Text. Most of the key codes are still currently, although I suspect that the very newest Apple keyboards—those with media keys—may have changed a few of the function keys. Note: ISO and non-extended … Read more
I made a small test project with just a UITextField and this code #import <UIKit/UIKit.h> @interface TextFieldTestViewController : UIViewController <UITextFieldDelegate> { UITextField *textField; } @property (nonatomic, retain) IBOutlet UITextField *textField; @end #import “TextFieldTestViewController.h” @implementation TextFieldTestViewController @synthesize textField; – (void)viewDidLoad { [self.textField setDelegate:self]; [self.textField setReturnKeyType:UIReturnKeyDone]; [self.textField addTarget:self action:@selector(textFieldFinished:) forControlEvents:UIControlEventEditingDidEndOnExit]; [super viewDidLoad]; } – (IBAction)textFieldFinished:(id)sender { // … Read more
In the iOS Simulator menu select: Hardware > Keyboard > Toggle Software Keyboard or press Cmd + K. The Connect Hardware Keyboard option in the same menu has to be enabled.