iphone-6-plus
UIModalPresentationPopover for iPhone 6 Plus in landscape doesn’t display popover
Implement the new adaptivePresentationStyleForPresentationController:traitCollection: method of UIAdaptivePresentationControllerDelegate: – (UIModalPresentationStyle)adaptivePresentationStyleForPresentationController:(UIPresentationController *)controller traitCollection:(UITraitCollection *)traitCollection { // This method is called in iOS 8.3 or later regardless of trait collection, in which case use the original presentation style (UIModalPresentationNone signals no adaptation) return UIModalPresentationNone; } UIModalPresentationNone tells the presentation controller to use the original presentation style which in … Read more
iPhone 6 and 6 Plus Media Queries
iPhone 6 Landscape @media only screen and (min-device-width : 375px) // or 213.4375em or 3in or 9cm and (max-device-width : 667px) // or 41.6875em and (width : 667px) // or 41.6875em and (height : 375px) // or 23.4375em and (orientation : landscape) and (color : 8) and (device-aspect-ratio : 375/667) and (aspect-ratio : 667/375) and … Read more
How to handle image scale on all the available iPhone resolutions?
You don’t have to have each image in all scales if it won’t be used. Make only the sizes you need and name them according to their width. For portrait full-device-width images, you need 320px wide at 1x and 2x, 375px wide at 2x and 414px wide at 3x. 4″ devices used “-568h” suffix for … Read more
Image resolution for new iPhone 6 and 6+, @3x support added?
UPDATE: New link for the icons image size by apple. https://developer.apple.com/ios/human-interface-guidelines/graphics/image-size-and-resolution/ Yes it’s True here it is Apple provide Official documentation regarding icon’s or image size you have to set images for iPhone6 and iPhone6+ For iPhone 6: 750 x 1334 (@2x) for portrait 1334 x 750 (@2x) for landscape For iPhone 6 Plus: 1242 … Read more
iPhone 6 Plus resolution confusion: Xcode or Apple’s website? for development
The iPhone 6+ renders internally using @3x assets at a virtual resolution of 2208×1242 (with 736×414 points), then samples that down for display. The same as using a scaled resolution on a Retina MacBook — it lets them hit an integral multiple for pixel assets while still having e.g. 12 pt text look the same size … Read more