Draw arrow on canvas tag

As simple as I can get it. You’ll have to prepend context.beginPath() and append context.stroke() yourself: ctx = document.getElementById(“c”).getContext(“2d”); ctx.beginPath(); canvas_arrow(ctx, 10, 30, 200, 150); canvas_arrow(ctx, 100, 200, 400, 50); canvas_arrow(ctx, 200, 30, 10, 150); canvas_arrow(ctx, 400, 200, 100, 50); ctx.stroke(); function canvas_arrow(context, fromx, fromy, tox, toy) { var headlen = 10; // length of … Read more

Rendering HTML elements to

You won’t get real HTML rendering to <canvas> per se currently, because canvas context does not have functions to render HTML elements. There are some emulations: html2canvas project http://html2canvas.hertzen.com/index.html (basically a HTML renderer attempt built on Javascript + canvas) HTML to SVG to <canvas> might be possible depending on your use case: https://github.com/miohtama/Krusovice/blob/master/src/tools/html2svg2canvas.js Also if … Read more

How to draw photo with correct orientation in canvas after capture photo by using input[type=’file’] in mobile web browser?

You’ll need to read the exif data and check if exif.Orientation is one of the following: fileReader.onloadend = function() { var exif = EXIF.readFromBinaryFile(new BinaryFile(this.result)); switch(exif.Orientation){ case 8: ctx.rotate(90*Math.PI/180); break; case 3: ctx.rotate(180*Math.PI/180); break; case 6: ctx.rotate(-90*Math.PI/180); break; } };

How to upload image into HTML5 canvas

I assume you mean, to load an image into the canvas and not uploading the image from the canvas. It’d probably be a good idea to read through all the canvas articles they have over here https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Canvas_tutorial/Using_images But basically what you want to do is create an image in javascript, and set the image.src = … Read more

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