How to show a running progress bar while page is loading

I have copied the relevant code below from This page. Hope this might help you. $.ajax({ xhr: function() { var xhr = new window.XMLHttpRequest(); //Upload progress xhr.upload.addEventListener(“progress”, function(evt) { if (evt.lengthComputable) { var percentComplete = evt.loaded / evt.total; //Do something with upload progress console.log(percentComplete); } }, false); //Download progress xhr.addEventListener(“progress”, function(evt) { if (evt.lengthComputable) { … Read more

How to flip images horizontally with HTML5

canvas = document.createElement(‘canvas’); canvasContext = canvas.getContext(‘2d’); canvasContext.translate(width, 0); canvasContext.scale(-1, 1); canvasContext.drawImage(image, 0, 0); Here’s a snippet from a sprite object being used for testing and it produces the results you seem to expect. Here’s another site with more details. http://andrew.hedges.name/widgets/dev/

How to use canvas in Angular

You can accomplish this by using @ViewChild In your class do the following. import { Component, ViewChild, ElementRef, AfterViewInit } from ‘@angular/core’; @Component({ name: ‘my-component’, // notice the variable name myCanvas template: `<canvas #myCanvas></canvas>` }) export class myComponent implements AfterViewInit { // its important myCanvas matches the variable name in the template @ViewChild(‘myCanvas’) canvas: ElementRef<HTMLCanvasElement>; … Read more

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