Test if Hardware Acceleration has been enabled for a CSS animation?

Overview A CSS property transition on an element is hardware-accelerated if all these conditions are met: Hardware-accelerated layer compositing is enabled in the browser The CSS property being transitioned is acceleratable The element has been given its own compositing layer Generally, the requirements for these conditions are: The relevant hardware-acceleration options must be enabled, and … Read more

Punch a hole in a rectangle overlay with HW acceleration enabled on View

Instead of allocating a new canvas on each repaint, you should be able to allocate it once and then reuse the canvas on each repaint. on init and on resize: Bitmap b = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b); on repaint: b.eraseColor(Color.TRANSPARENT); // needed if backColor is not opaque; thanks @JosephEarl c.drawColor(backColor); c.drawCircle(cx, … Read more

How to use hardware accelerated video decoding on Android?

To answer the above question, let me introduce few concepts related to Android OpenMAX Android uses OpenMAX for codec interface. Hence all native codecs (hardware accelerated or otherwise) provide OpenMAX interface. This interface is used by StageFright(Player framework) for decoding media using codec NDK Android allows Java Applications to interact with underlying C/C++ native libraries … Read more

Android WebView Hardware Acceleration Artefact Workarounds

add: -webkit-backface-visibility: hidden; -webkit-perspective: 1000; backface-visibility: hidden; perspective: 1000; if you working with 3d transform.. it is a cheap trick BUT it will improve the performance espacially on iPad.. furthermore you can try to -webkit-transform: rotateZ(0deg); AFAIK rotations can boost the performance because gpu´s are much better in rotating something.. another way is to lay … Read more

Android Hardware Acceleration – to use or not to use?

To use or not to use It is advised to use hardware acceleration only if you have complex custom computations for scaling, rotating and translating of images, but do not use it for drawing lines or curves (and other trivial operations) (source). If you plan on having common transitions and also given that you have … Read more

WebView “flashing” with white background if hardware acceleration is enabled (Android 3.0+)

I found the most effective fix for this, first mentioned here, was to set a transparent background color after the layout has been inflated: webView.setBackgroundColor(Color.argb(1, 0, 0, 0)); Yes, it’s a total hack, but it’s the only solution I’ve found to work well without disabling hardware acceleration. Note that this does not work through setting … Read more

Is it possible to use GPU acceleration on compiling multiple programs on a gcc compiler?

A. In an imperative programming language, statements are executed in sequence, and each statement may change the program’s state. So analyzing translation units is inherently sequential. An example: Check out how constant propagation might work – a = 5; b = a + 7; c = a + b + 9; You need to go … Read more

Android Studio/Emulator on macOS with ARM CPU M1

Good news ! Edit on 28 th of July 2021 🎉 🌈 Apple Silicon Support Now, there is an arm64 release version available for Android Studio Arctic Fox (2020.3.1) You can download it from here https://developer.android.com/studio#downloads Easy fix to use right architecture Tools -> SDK Manager -> SDK Tools (tab) -> Deselect ‘Android Emulator’ -> … Read more

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