AI of spaceship’s propulsion: land a 3D ship at position=0 and angle=0

I’ll try to keep this short and sweet. One approach that is often used to solve these problems in simulation is a Rapidly-Exploring Random Tree. To give at least a little credibility to my post, I’ll admit I studied these, and motion planning was my research lab’s area of expertise (probabilistic motion planning). The canonical … Read more

Quadtree for 2D collision detection

Your quadtree structure isn’t optimal. You’re right to store 4 subtrees per node, but actual objects should only be stored inside the leaves, not inner nodes. Therefore the collection holding the actual objects needs to be moved to the leaves. Let’s have a look at the implementation of the operations: Insert an object into the … Read more

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