generic member function pointer as a template parameter

You could try something like this: template <typename T, typename R, typename …Args> R proxycall(T & obj, R (T::*mf)(Args…), Args &&… args) { return (obj.*mf)(std::forward<Args>(args)…); } Usage: proxycall(obj, &hello::f); Alternatively, to make the PTMF into a template argument, try specialization: template <typename T, T> struct proxy; template <typename T, typename R, typename …Args, R (T::*mf)(Args…)> … Read more

How do I compare two functions for pointer equality in the latest Go weekly?

Note that there is a difference between equality and identity. The operators == and != in Go1 are comparing the values for equivalence (except when comparing channels), not for identity. Because these operators are trying not to mix equality and identity, Go1 is more consistent than pre-Go1 in this respect. Function equality is different from … Read more

C++ Call Pointer To Member Function

Pointers to non-static member functions are a unique beast with unique calling syntax. Calling those functions require you to supply not just named parameters, but also a this pointer, so you must have the Box pointer handy that will be used as this. (box->*h)(xPos, yPos, width, height);

What is guaranteed about the size of a function pointer?

From C99 spec, section 6.2.5, paragraph 27: A pointer to void shall have the same representation and alignment requirements as a pointer to a character type. Similarly, pointers to qualified or unqualified versions of compatible types shall have the same representation and alignment requirements. All pointers to structure types shall have the same representation and … Read more

Alternative to c++ static virtual methods

You can make Base be a class template that takes its function pointers from its template argument: extern “C” { struct CStruct { void (*funA)(int, char const*); int (*funB)(void); }; } template <typename T> class Base { public: CStruct myStruct; void FillPointers() { myStruct.funA = &T::myFunA; myStruct.funB = &T::myFunB; } Base() { FillPointers(); } }; … Read more

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