What is the difference between framebuffer and image in Vulkan?
VkFramebuffer + VkRenderPass defines the render target. Render pass defines which attachment will be written with colors. VkFramebuffer defines which VkImageView is to be which attachment. VkImageView defines which part of VkImage to use. VkImage defines which VkDeviceMemory is used and a format of the texel. Or maybe in opposite sequence: VkDeviceMemory is just a … Read more