Polygon Triangulation with Holes

To give you some more choices of libraries out there: Polyboolean. I never tried this one, but it looks promising: http://www.complex-a5.ru/polyboolean/index.html General Polygon Clipper. This one works very well in practice and does triangulation as well as clipping and holes holes: http://www.cs.man.ac.uk/~toby/alan/software/ My personal recommendation: Use the tesselation from the GLU (OpenGL Utility Library). The … Read more

Do conditional statements slow down shaders?

What is it about shaders that even potentially makes if statements performance problems? It has to do with how shaders get executed and where GPUs get their massive computing performance from. Separate shader invocations are usually executed in parallel, executing the same instructions at the same time. They’re simply executing them on different sets of … Read more

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