Why do C++ objects have a default destructor?

It’s wrong to say that a compiler-generated default constructor takes no action. It is equivalent to a user-defined constructor with an empty body and an empty initializer list, but that doesn’t mean it takes no action. Here is what it does: It calls the base class’es default constructor. It initializes the vtable pointer, if the … Read more

C++: Life span of temporary arguments?

Temporary objects are destroyed at the end of the full expression they’re part of. A full expression is an expression that isn’t a sub-expression of some other expression. Usually this means it ends at the ; (or ) for if, while, switch etc.) denoting the end of the statement. In your example, it’s the end … Read more

Will an ’empty’ constructor or destructor do the same thing as the generated one?

It will do the same thing (nothing, in essence). But it’s not the same as if you didn’t write it. Because writing the destructor will require a working base-class destructor. If the base class destructor is private or if there is any other reason it can’t be invoked, then your program is faulty. Consider this … Read more

Object destruction in C++

In the following text, I will distinguish between scoped objects, whose time of destruction is statically determined by their enclosing scope (functions, blocks, classes, expressions), and dynamic objects, whose exact time of destruction is generally not known until runtime. While the destruction semantics of class objects are determined by destructors, the destruction of a scalar … Read more

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