Overriding an abstract property with a derived return type in c#

This isn’t really a good way to structure things. Do one of the following 1) Just don’t change the return type, and override it normally in the subclass. In DerivedHandler you can return an instance of DerivedRequest using the base class signature of Request. Any client code using this can choose to cast it to … Read more

How to avoid memory leaks when using a vector of pointers to dynamically allocated objects in C++?

std::vector will manage the memory for you, like always, but this memory will be of pointers, not objects. What this means is that your classes will be lost in memory once your vector goes out of scope. For example: #include <vector> struct base { virtual ~base() {} }; struct derived : base {}; typedef std::vector<base*> … Read more

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