Dereferencing a pointer to 0 in C

C does not prohibit dereferencing the null pointer, it merely makes it undefined behavior. If your environment is such that you’re able to dereference a pointer containing the address 0x0, then you should be able to do so. The C language standard says nothing about what will happen when you do so. (In most environments, … Read more

Why would code explicitly call a static method via a null pointer?

Static member functions were added into C++ in 1989, in Release 2.0 of the AT&T C++ Language System (pre-standardisation). Prior to that, the static keyword could not be used to declare static member functions, so code authors used workarounds, principally the one you have observed of indirecting a null pointer. In the Selected Readings accompanying … Read more

Why is the dereference operator (*) also used to declare a pointer?

In The Development of the C Language, Dennis Ritchie explains his reasoning thusly: The second innovation that most clearly distinguishes C from its predecessors is this fuller type structure and especially its expression in the syntax of declarations… given an object of any type, it should be possible to describe a new object that gathers … Read more

Is it considered a bad practice to implement Deref for newtypes?

the rules regarding Deref and DerefMut were designed specifically to accommodate smart pointers. Because of this, Deref should only be implemented for smart pointers to avoid confusion. — std::ops::Deref I think it’s a bad practice. since I can use my newtype as if it were the underlying type in some situations That’s the problem — … Read more

org.hibernate.QueryException: illegal attempt to dereference collection

billProductSet is a Collection. As such, it does not have an attribute named product. Product is an attribute of the elements of this Collection. You can fix the issue by joining the collection instead of dereferencing it: SELECT count(*) FROM BillDetails bd JOIN bd.billProductSet bps WHERE bd.client.id = 1 AND bps.product.id = 1002

What do the ampersand ‘&’ and star ‘*’ symbols mean in Rust?

Using * to dereference a reference wouldn’t be correct in C++. So I’d like to understand why this is correct in Rust. A reference in C++ is not the same as a reference in Rust. Rust’s references are much closer (in usage, not in semantics) to C++’s pointers. With respect to memory representation, Rust’s references … Read more

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