What is “destroying operator delete” in C++20?

Prior to C++20, objects’ destructors were always called prior to calling their operator delete. With destroying operator delete in C++20, operator delete can instead call the destructor itself. Here’s a very simple toy example of non-destroying vs. destroying operator delete: #include <iostream> #include <new> struct Foo { ~Foo() { std::cout << “In Foo::~Foo()\n”; } void … Read more

C++ Array of pointers: delete or delete []?

delete[] monsters; Is incorrect because monsters isn’t a pointer to a dynamically allocated array, it is an array of pointers. As a class member it will be destroyed automatically when the class instance is destroyed. Your other implementation is the correct one as the pointers in the array do point to dynamically allocated Monster objects. … Read more

How should I write ISO C++ Standard conformant custom new and delete operators?

Part I This C++ FAQ entry explained why one might want to overload new and delete operators for one’s own class. This present FAQ tries to explain how one does so in a standard-conforming way. Implementing a custom new operator The C++ standard (ยง18.4.1.1) defines operator new as: void* operator new (std::size_t size) throw (std::bad_alloc); … Read more

C++ delete vector, objects, free memory

You can call clear, and that will destroy all the objects, but that will not free the memory. Looping through the individual elements will not help either (what action would you even propose to take on the objects?) What you can do is this: vector<tempObject>().swap(tempVector); That will create an empty vector with no memory allocated … Read more

Why would one replace default new and delete operators?

One may try to replace new and delete operators for a number of reasons, namely: To Detect Usage Errors: There are a number of ways in which incorrect usage of new and delete may lead to the dreaded beasts of Undefined Behavior & Memory leaks. Respective examples of each are: Using more than one delete … Read more

How do you ‘realloc’ in C++?

Use ::std::vector! Type* t = (Type*)malloc(sizeof(Type)*n) memset(t, 0, sizeof(Type)*m) becomes ::std::vector<Type> t(n, 0); Then t = (Type*)realloc(t, sizeof(Type) * n2); becomes t.resize(n2); If you want to pass pointer into function, instead of Foo(t) use Foo(&t[0]) It is absolutely correct C++ code, because vector is a smart C-array.

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