How do you set the duration for UICollectionView Animations?

To solve problem without hack that was proposed in the answer by gavrix you could subclass UICollectionViewLayoutAttributes with new property CABasicAnimation *transformAnimation, than create custom transformation with a suitable duration and assign it to attributes in initialLayoutAttributesForAppearingItemAtIndexPath, then in UICollectionViewCell apply the attributes as needed: @interface AnimationCollectionViewLayoutAttributes : UICollectionViewLayoutAttributes @property (nonatomic, strong) CABasicAnimation *transformAnimation; @end … Read more

SwiftUI | Using onDrag and onDrop to reorder Items within one single LazyGrid?

SwiftUI 2.0 Here is completed simple demo of possible approach (did not tune it much, `cause code growing fast as for demo). Important points are: a) reordering does not suppose waiting for drop, so should be tracked on the fly; b) to avoid dances with coordinates it is more simple to handle drop by grid … Read more

UIWindow endDisablingInterfaceAutorotationAnimated error appears in console when keyboard is dismissed interactively from collectionView in iOS9 only

I had the same problem on iOS9 but with a tableView. I implemented this along with self.tableView.keyboardDismissMode = .Interactive and it worked for me. // Dismiss keyboard when scrolling func scrollViewWillBeginDragging(scrollView: UIScrollView) { textView.resignFirstResponder() }

How can I add multiple collection views in a UIViewController in Swift?

This is possible, you just need to add each UICollectionView as a subview, and set the delegate and dataSource to your UIViewController. Here’s a quick example. Assuming you have one UICollectionView working, you should be able to adapt this code to your own uses to add a second fairly easily: let collectionViewA = UICollectionView() let … Read more

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