Subtract one circle from another in SVG

A mask is what you want. To create a <mask>, make things you want to keep white. The things you want to be invisible make black. Colours in between will result in translucency. So the resulting SVG is similar to your pseudo-markup and looks like this: <div style=”background: #ddf”> <svg width=”200″ height=”200″> <defs> <mask id=”hole”> … Read more

SVG shadow cut off

You need to increase the size of the filter region. <filter id=”SVGID_0″ y=”-40%” height=”180%”> works just fine. The silent defaults for the filter region are: x=”-10%” y=”-10%” width=”120%” height=”120%” – large blurs usually get clipped. (Your shadow isn’t getting clipped horizontally because your width is about 2.5x your height – so that 10% results in … Read more

Manipulate system/visible clipping region in Windows 1809

If we take ReactOS as an example, the clipping region is at dc->dclevel.prgnClip and the system region is at dc->prgnVis. When you call BeginPaint on a window, it calls NtUserBeginPaint stub which traps to its kernel counterpart through the win32k SSDT, which calls IntBeginPaint, which passes the window’s update region (Window->hrgnUpdate) to UserGetDCEx, which copies … Read more

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