How do you add user defined properties/values in to the Android manifest file?

You can add meta-data to your AndroidManifest.xml file and then read that in your application. Write the data like so: <meta-data android:value=”bar” android:name=”foo”></meta-data> And read the data like so: ApplicationInfo ai = context.getPackageManager().getApplicationInfo(context.getPackageName(), PackageManager.GET_META_DATA); Object value = (Object)ai.metaData.get(“foo”); See http://developer.android.com/guide/topics/manifest/meta-data-element.html

Possible overdraw: Root element paints background

To optimize your apps performance (avoid overdraw), you can do the following: declare a theme in res/values/styles.xml <style name=”MyTheme” parent=”android:Theme”> <item name=”android:background”>@drawable/main</item> <item name=”android:windowNoTitle”>true</item> <item name=”android:windowFullscreen”>true</item> </style> change the Manifest: <application android:icon=”@drawable/ic_logo” android:label=”@string/app_name” android:theme=”@style/MyTheme” > remove the background declaration in “My xml”

Resume the Top Activity instead of starting the Launcher Activity

Try using the following code in the onCreate method of the activity that is specified as the Launcher Activity in the Manifest, i.e. the ContentDownload activity from the original code posted in the question: if ((getIntent().getFlags() & Intent.FLAG_ACTIVITY_BROUGHT_TO_FRONT) != 0) { finish(); return; } This will finish your Launcher Activity before it is displayed by … Read more

Attribute application@allowBackup value=(false) from AndroidManifest.xml is also present at [:barcodescanner:] AndroidManifest.xml value=(true)

You have to tell the compiler to ignore the attribute from the external library. The way to do that is to add this line in application tag: tools:replace=”android:allowBackup” PS: To access the tools add xmlns:tools=”http://schemas.android.com/tools” in the manifest tag at the top.

Android Library Manifest vs. App Manifest

Using a Library Project means that my overall project will have two manifests — one for the library and the other for the “main” app project — and I’m not clear what goes in which or if there is some redundancy. The library project manifest is not presently used. Gradle for Android, and therefore Android … Read more

Android error “unable to find explicit activity class”

The first parameter is application package not the package where the activity is. You can invoke the Activity like this. Intent i = new Intent(); i.setClassName(“com.WAPP”, “com.WAPP.SetLocation.setLocationActivity”); startActivity(i); It is preferred as SYLARRR suggested to have Android automatically figure that out for you. Hence the call as.. startActivity(new Intent(this, setLocationActivity.class)); It’s recommended per java standards … Read more

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