Texture Mapping in 3D Object (.pod) not happening correctly using isgl3D

This is just my two cents. Is your texture follow the isgl3D requirement? from isgl3D Tutorial 3 – Texture mapping http://isgl3d.com/tutorials/4/tutorial_3_texture_mapping For standard image files, the image size must be factor of two compliant: eg 64×128, 256×32, etc. For pvr textures, the image file must also be square: eg 64×64, 256×256, etc. Hope this help.

Rotate camera in Three.js with mouse

Here’s a project with a rotating camera. Looking through the source it seems to just move the camera position in a circle. function onDocumentMouseMove( event ) { event.preventDefault(); if ( isMouseDown ) { theta = – ( ( event.clientX – onMouseDownPosition.x ) * 0.5 ) + onMouseDownTheta; phi = ( ( event.clientY – onMouseDownPosition.y ) … Read more

robust algorithm for surface reconstruction from 3D point cloud?

I have been facing this dilemma for some months now, and made exhaustive research. Algorithms Mainly there are 2 categories of algorithms: computation geometry, and implicit surfaces. Computation Geometry They fit the mesh on the existing points. Probably the most famous algorithm of this group is powercrust, because it is theoretically well-established – it guarantees … Read more

How do I reverse-project 2D points into 3D?

[*] Alright, I came here looking for an answer and didn’t find something simple and straightforward, so I went ahead and did the dumb but effective (and relatively simple) thing: Monte Carlo optimisation. Very simply put, the algorithm is as follows: Randomly perturb your projection matrix until it projects your known 3D coordinates to your … Read more

When to use Binary Space Partitioning, Quadtree, Octree?

There is no clear answer to your question. It depends entirely how your data is organized. Something to keep in mind: Quadtrees work best for data that is mostly two dimensional like map-rendering in navigation systems. In this case it’s faster than octrees because it adapts better to the geometry and keeps the node-structures small. … Read more

Plotting a 3d cube, a sphere and a vector in Matplotlib

It is a little complicated, but you can draw all the objects by the following code: from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt import numpy as np from itertools import product, combinations fig = plt.figure() ax = fig.gca(projection=’3d’) ax.set_aspect(“equal”) # draw cube r = [-1, 1] for s, e in combinations(np.array(list(product(r, r, r))), 2): … Read more

Python & Matplotlib: Make 3D plot interactive in Jupyter Notebook

try: %matplotlib notebook see jakevdp reply here EDIT for JupyterLab users: Follow the instructions to install jupyter-matplotlib Then the magic command above is no longer needed, as in the example: # Enabling the `widget` backend. # This requires jupyter-matplotlib a.k.a. ipympl. # ipympl can be install via pip or conda. %matplotlib widget # aka import … Read more

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