The key is in how you define the CodingKeys property. While it’s most commonly an enum it can be anything that conforms to the CodingKey protocol. And to make dynamic keys, you can call a static function:
struct Category: Decodable {
struct Detail: Decodable {
var category: String
var trailerPrice: String
var isFavorite: Bool?
var isWatchlist: Bool?
}
var name: String
var detail: Detail
private struct CodingKeys: CodingKey {
var intValue: Int?
var stringValue: String
init?(intValue: Int) { self.intValue = intValue; self.stringValue = "\(intValue)" }
init?(stringValue: String) { self.stringValue = stringValue }
static let name = CodingKeys.make(key: "categoryName")
static func make(key: String) -> CodingKeys {
return CodingKeys(stringValue: key)!
}
}
init(from coder: Decoder) throws {
let container = try coder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
self.detail = try container.decode([Detail].self, forKey: .make(key: name)).first!
}
}
Usage:
let jsonData = """
[
{
"categoryName": "Trending",
"Trending": [
{
"category": "Trending",
"trailerPrice": "",
"isFavourite": null,
"isWatchlist": null
}
]
},
{
"categoryName": "Comedy",
"Comedy": [
{
"category": "Comedy",
"trailerPrice": "",
"isFavourite": null,
"isWatchlist": null
}
]
}
]
""".data(using: .utf8)!
let categories = try! JSONDecoder().decode([Category].self, from: jsonData)
(I changed isFavourit in the JSON to isFavourite since I thought it was a mispelling. It’s easy enough to adapt the code if that’s not the case)