It turns out that this is actually awfully simple to do:
container.RegisterType<IEnumerable<IParserBuilder>, IParserBuilder[]>();
Unity natively understands arrays, so we just need to map the enumerable to an array of the same type.
It turns out that this is actually awfully simple to do:
container.RegisterType<IEnumerable<IParserBuilder>, IParserBuilder[]>();
Unity natively understands arrays, so we just need to map the enumerable to an array of the same type.