Javascript calling prototype functions in constructor

Your syntax is wrong. Use this:

function Renderer() {
    this.initialiseWebGL();
    this.initialiseShader();
    this.initialiseBuffer();
}

Renderer.prototype.initialiseWebGL = function () {
    //Do stuff.
};

Renderer.prototype.initialiseShader = function () {
        //Do Shader's stuff
};

Renderer.prototype.initialiseBuffer = function () {
        //Do Buffers
};

After that you can create new object and use it by:

var rendererInstance = new Renderer();

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