Your syntax is wrong. Use this:
function Renderer() {
this.initialiseWebGL();
this.initialiseShader();
this.initialiseBuffer();
}
Renderer.prototype.initialiseWebGL = function () {
//Do stuff.
};
Renderer.prototype.initialiseShader = function () {
//Do Shader's stuff
};
Renderer.prototype.initialiseBuffer = function () {
//Do Buffers
};
After that you can create new object and use it by:
var rendererInstance = new Renderer();