Unfortunately you can’t.
The compiler does not allow you to combine the two “magic” pieces of code. Both involve rewriting your code to support what you want to do:
- An anonymous method is done by moving the code to a proper method, and lifting local variables to fields on the class with that method
- An iterator method is rewritten as a state machine
You can, however, rewrite the code to return the collection, so in your particular case I would do this:
worker.DoWork += ( sender, e ) =>
{
return GlobalGraph.Effects
.Select(effect => image.Apply(effect));
};
though it looks odd for an event (sender, e)
to return anything at all. Are you sure you’re showing a real scenario for us?
Edit Ok, I think I see what you’re trying to do here.
You have a static method call, and then you want to execute code in the background, and then return data from that static method once the background call completes.
This is, while possible, not a good solution since you’re effectively pausing one thread to wait for another, that was started directly before you paused the thread. In other words, all you’re doing is adding overhead of context switching.
Instead you need to just kick off the background work, and then when that work is completed, process the resulting data.